SYNTH2ÿ2ÿ2ÿ2 ÿAU-B؆  ÿ€  ÿ€0>¾ÿd!C!ÿÿ4ÿÿ-ÿÿ0ÿÿ!ÿÿ-ÿÿ!ÿÿ0ÿÿ!ÿÿ4ÿÿ-ÿÿ0ÿÿ!ÿÿ-ÿÿ!ÿÿ0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ?$–ˆ ddddddddwww.amoklabs.deng an Oberheim sound: - Don't use X2 on the filters. - Don't preamp the filters, (or at least not much). - ADVANCED: Shape the amp envelope to have exponential decays, but use a separate filter envelope that is not. (Oberheims tended to have exp. decays, but the filter is already exponential on SimSynth).